Effects of Mobile Games On Human Life

There is a difference between the bringing up of the children nowadays and the way their parents were raised by their parents. The main reason for this difference is the new scientific inventions. One of these inventions is the smartphone, the mobile phones with large screens of about six to ten inches that have the capability of entertaining one whenever and however one wants it. As the hammer is to Thor, a mobile phone is to its owner. A person feels paralyzed when he is away from his mobile phone.

Video games are and always have been the top-of-the-list source of entertainment since their invention. If you look back, not far, but just a decade ago, people used to play the video games on the bulky PCs. Next, play stations and X-boxes took over the video gaming world. Now mobile phones, in everyone’s hands, are in the lead.

We can look into the ways the mobile games are influencing human lives. The rough estimate of the age group that is more prone to play the video games is 10-25. They have a little knowledge of the realities of the world. That is the age when a person can have a lot of experience about how the things are in the world, by traveling around and by interacting with the other members of the society. The video games have affected their peer relationships. They spend most of their time playing on screens They hardly take part in solving social problems which affect their intercommunication abilities.

There is no shortage in the genres of mobile games, for example; fighting, shooting, sports, flight simulating, make up games and surgery games. Such games can be very informative and can provide knowledge beforehand to the kids. Take an example of a child who plays a driving game. Let us assume that the child does not have any real life experience of driving. Of course, playing a video game cannot give the feeling of the real life no matter how good the graphics are, but he will get to know many things about cars. Similarly, surgery games that give the bulk of information about human anatomy and make the player feel like a real doctor saving lives, provided that he does not squirm at the sight of blood.

Drawbacks of the video games are rather loud than their benefits. There is no disclaiming of all the ill effects of the video games. A child grown up playing these video games is hardly able to shake himself off the video game mode. For example, there is no obeying traffic rules in the games nor do the game developers look into it for the sake of making their game more fun. So when this child gets to drive a real car, he is playing that game in the back of his head which he used to play in his childhood and drives as recklessly as he used to drive in the game.

Surprising Benefits Of Playing Video Games

You might be surprise but do you know that playing video games has its benefits? Science has proven that playing video games not only improves hand-eye coordination but it can also be beneficial to the player as well. As humans depend more and more on technology to ease their way of life, playing video games can also increase one’s chances of survival. Below are some surprising benefits and advantages of playing video games.

Hand-Eye Coordination

It has long been proven that playing video games can improve hand-eye coordination. Gamers who played for longer hours especially action video games or role-playing ones tend to have better attention and are able to locate their target faster than those individuals who do not play games. In a study conducted by the researchers in Deakin University in Australia, they found that pre-school kids who play interactive games tend to have better object-motor skills than those kids that don’t.

Ability to Multi-task

A number of research reveals that gamers have the ability to allocate their mental resources allowing them to execute quick decision-making and better problem solving skills. They have the ability to engage in different tasks simultaneously and can switch between tasks to work on more demanding ones without any difficulty than others that don’t.

Improve Health Conditions

People who are suffering from mental health issues and other medical conditions find that playing games help alleviate their health issues. In a study published in 2009 in the Annual Review of Cybertherapy and Telemedicine, individuals who suffer from mental problems such as depression and stress can actually use the activity to help them cope with their situation by distracting and changing their perception or mental state of mind.

Improve Social Skills

Although some games may involve role-playing games and therefore, are for one gamer only, most games nowadays are interactive allowing one to socialize with other gamers not only locally but also globally. Some gamers become friends in real life thanks to the games that brought them together. Some companies also invite gamers to international events and become sponsors allowing these gamers to become culturally and socially amicable.

Reverse Aging

Playing games also can help reverse aging. As games do require the use of cognitive skills, it helps players especially elderly people to improve their cognitive skills such as abstract reasoning and memory to go through the game. Aside from this, it also helps elderly individuals to be happy and improve their mental well-being.

Real-Life Pokemon: The Mythological History of Animals

Animals and storytelling have been a part of human culture since Homo Sapiens came into existence. Living in a world filled with majestic creatures that we hunted for food, skinned for clothing, and kept as pets has influenced our lives in powerful ways: religion, politics, even warfare.

From sacred Egyptian cats to Hinduism’s holy cows, animals represent more than biological life-forms, they are intertwined in every aspect of our culture. Pokemon taps into this deep-seated psyche by extending the powers that animals have, and thus, their utility in human society.

Created by Satoshi Tajiri and Ken Sugimori, Pokemon (originally called “Pocket Monsters”) were adapted from real-life animals in the early 1990s. In the original video game, the player must capture Pokemon using specially design Poke Balls, and use them to fight fictitious competitors, collection various specialty badges with every defeat. Pokemon taps into our human instincts of companionship, competition, and journey. As a result, Pokemon became one of the largest pop culture trends throughout the work in the 90s.

Millennials grew up playing Pokemon video games, watching its cartoons, and playing its card games. As technology advanced, Nintendo, which publishes Pokemon, updated versions of the video games to play on advanced hardware. As smart technologies progressed, Niantic, a San Francisco Software company specializing in augmented reality, worked to create one of the most successful smartphone applications in history: Pokemon Go. Tapping into the public’s nostalgia of this cultural phenomenon, combined with new technologies, Pokemon Go allows users to catch their own Pokemon in their community through their smart phone.
Although Pokemon Go integrates novel technology to create a fundamentally unique experience for users, it has more than just software to thank for its success. At the core of its appeal to consumers is its connection to human psychology. Humans have always had an affinity for animals because they have shared our spaces since the development of our species. Because of this, our ancestors told stories and created mythologies around animals and the symbols they represent.

If we skim through history, we will discover countless interactions between humans and animals, and stories based off of them which relayed important cultural messages. For example, lions represent authority, power, and dominance; lambs and snakes are often symbolized in religious texts, and eagles are seen as heralds of freedom.
One culture that was particularly influenced by animals was ancient Greece, which based a large portion of their religion on mythological creatures. One of the most famous storytellers of Ancient Greece, named Aesop, was famous for incorporating animals in his anecdotes which were used to convey important moral tales. These were used by politicians, religious leaders, and teachers to explain to audiences life-lessons in easy to understand ways.